Elite Dasher is a top-down bullet hell shooter game with rogue-lite elements.  However, your hp bar/radiation level is your resources. Firing weapon increases radiation. When radiation reaches 100%, you die.

Dash is an important mechanic. Perform a perfect evade - dashing into enemy/bullet decrease radiation. Every stage, you gain 1 augment level: Alpha / Delta / Gamma, which affects your playstyle and weapon performance. What you gain is dependent on how you perform your dashes each stage.

You get two new weapons every stage. Don't like current ones? Switch. Go nut. (I totally balanced them fairly)

This is a entry for Bullet Hell game jam 5.

Control

WASD to move.

F to pickup weapon.

L-Mouse to shoot/R-Mouse to switch weapon.

LSHIFT to dash. Dash into enemy bullet trigger perfect evade and decrease radiation.

ESC to pause. Notes: you can see your augment effects on the pause screen.

SPACE to proceed to next stage.

Asset

Some sprite assets were made by me, some are as below. Note that I modified most of them into DB32 color palate and some small adjustments.

- Elite enemy from stage 2:  https://gavinhex.itch.io/summers-farming-game-sprites

- Normal enemies from stage 2:  https://corwin-zx.itch.io/dc-monster-pack

- Stage 1 boss: https://monsteretrope.itch.io/create-a-monster-kit-slime-edition

- Elite enemy stage 3: https://foozlecc.itch.io/sci-fi-lab-droids

- Stage 3 enemies and boss and player character: https://trevor-pupkin.itch.io/tech-dungeon-roguelite

- Stage 2 boss: https://www.deviantart.com/zeroandnull/art/Tree-Monster-Sprite-636340081

- Weapons: https://vladpenn.itch.io/weapon, https://bigmack.itch.io/wwii-mega-gun-pack

- Background: https://ansimuz.itch.io/warped-sci-fi-lab

Music:

Pixel Cave Echo Melody Loop by orginaljun

Chiptune 27 second Loop 09 by orginaljun



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